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Mastering mental health through video games

1:00pm-2:00pm on Saturday 27 March

Times shown are in GMT (UTC +0) up to the 27th March. For events on or after 28th March times are in BST (UTC +1).

Could a videogame help promote mental wellbeing and reduce mental suffering?

Paul Fletcher (Consultant Psychiatrist and Bernard Wolfe Professor of Health and Neuroscience, University of Cambridge) and Tameem Antoniades (Co-founder and Chief Creative Ninja, Ninja Theory) discuss the development of multi-BAFTA Award-winning videogame Hellblade: Senua’s Sacrifice. This hugely popular videogame resulted from a multidisciplinary collaboration, involving psychiatry research and patients’ lived experiences, to create a thoroughly engaging representation of what psychosis is really like.

Paul and Tameem will also share how they are building on this successful collaboration, working together to investigate how videogames might be used to treat mental ill-health. They are pairing technology such as biofeedback systems and virtual reality with clinical neuroscience and cutting-edge game design to make previously invisible symptoms like anxiety and fear become visible. Eventually, they hope this engaging videogame experience will enable people to gain more control over symptoms of mental illness and reduce suffering.

To find out more about their latest work, visit or follow Ninja Theory on social media.

Instagram: @officialninjatheory, Facebook: @ninjatheory, Twitter: @NinjaTheory, YouTube: Ninja Theory

Please note, clips from Hellblade: Senua's Sacrifice are shown throughout the event and the game as a whole was rated PEGI-18.

Booking/Registration is: RECOMMENDED

This event will premiere on the University's YouTube channel.

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Additional Information

Age: Young Adults 12 – 18, Adults
Timing: Live Stream, Available on Demand
Cost: free
Event Capacity: unlimited
Theme: Society, Health
Accessibility: Closed Captions
Image copyright: Ninja Theory Ltd

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